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everchange

29
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1
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A member registered Apr 11, 2015

Recent community posts

That was nice.

The only thing I didn't like is that if I landed on the wrong side of a platform, there was nothing I could do to save it. Maybe it would have benefited more platforms instead of just a couple few so that the path is less linear?

Nice vibe, and nice entry!

Not too sure how to play, I thought that I had to use the firing recoil to move, but it didn't make such a significant impact? Unless I have to use the upgrade? It wasn't too clear how to stop crashing

Idea is awesome. Just wish you could make less movement with a higher  card, a lot of the time I would just go back and forth hoping for the right combinations (especially proeminent on the first levels)

Very nice!

I also got lost, trying to understand where I should move the person and where that person was. But it was a very interesting mechanics, and I loved the feeling of turning the pages furiously trying to see where the next information on the guide was.

Good job :D

Nice platformer idea.

The randomness of the red cells were a bit jarring, and I think the game could have been better with something more predictible. I also wish infecting cells served a sort of purpose, as it stood, I didn't really find any.

Nice idea, and there is definitely something that can be improved nicely here :)

Loved the control. Is the language a conlang of sort? It really added to the other-worldly experience.

I didn't mind the goofiness of the control, because it was part of the experience to me. I just have a slight complaint about the power-ups that you can't know what they are in advance, and sometimes just ruin your run.

Solid entry, most of luck to you :)

The idea was nice and fitted the theme.

Mechanically, it was strange that the more I got hit, the easier it became, because I only had to focus on one beam. I think there should be an advantage to having multiple canons, maybe multiple could fire independently?

I also didn't find that the repairing added too much to the game, especially with such a long delay. I would probably make it so you game over when you don't have any canons, but they either repair themselves over time, or have a way to build them up.

Nice entry, and good luck :)

Would have been awesome if some keys forced you to continue pressing them, so that you had to jungle a bit with your fingers.

I also had the same problem that it required me to press the fn key, which made it difficult to press the F keys.

Good job on this one!

Presentation was stunning, the opening sequence was very drawing.

Gameplay was quite lacking as others have pointed out. I completely get the idea of a walking simulator, and it would have been a nicce concept, but it just was so hard to find anything to eat/drink that I couldn't keep playing. I love exploration combined with replayability, but the game lacked special spot to rest and contemplate, or landmarks in the distance.

Very good job, still very impressed by the atmosphere

Oh wow! Loved it

The last stage was a bit frustrating, and I wanted to have a way to reset the screen when your caracters were all over the place

Short and to the point, one of my favorite entries :D

Very nice, hope to see you in Matt's video

I just wish there was a way to grab stones that were a bit further, or jump higher, because as such, it was a bit impossible to control, or do anything about the bullets that came my way.

The idea is awesome though, and it fit very well the theme, love the color palette too!

Nice concept, it does feel out of control and all over the place, that was nice

Would have probably been more enjoyable if the sheep could not move up/down, or that I had a way to control their directions, because it didn't feel that I could do much when a sheep headed for a bomb.

Really love the feel of it

Nice idea.

I think the game would have really benefited a music that had a more proeminent beat, and required you to press the key on the beats. Right now, it is a bit hard to understand when the beat will be added.

As others have pointed out, it would have been nice to be able to have a "rest" option, because when you fill up your bar, it becomes very chaotic. I also am not sure about the decision that you can move left and right as you want, maybe having a second tape for movements would have been more on point?

Overall, great entry :)

Nice idea, would have loved it if the cross moved a bit smoother and didn't go out of bound.

Very cool. It would have been very useful to have an undo mechanics like baba is you, and to make it harder to move ctrl out of place.

Very nice feedbacks, too

Very enjoyable little game, I liked the combination of an RPG with a puzzle game.
The ending felt a little forced once Harold returned to the real world, as well as Leonardo explaining how he defeated them, but I liked the notion of using the boss's power against themselves

Nice job

Oh wow!

The art style is amazing. On my first playthrough it kind of went over my head (Beautiful, but don't know what I'm playing)

Once I read the help and understood however, it was very poignant to see one of your own fish get eaten by a shark because you could not soothe them in time. That conveyed the theme dramatically

It was just a bit bizarre to see all my fish get eaten no matter what I did at the end, especially since the "score" thing made me think I had some kind of impact at the end.

Overall very good

Idea is great!

There is some serious feedback issue (was not clear that the black square were walls, that I would get eaten if I got in its path, etc), but the potential is amazing.

Keep up the good work :D

There's something very amazing to explore here about a game horror that only happens through text messaging. Wish the implementation was a bit better, especially the solution, but you could make a full game out of only interacting with a phone and talking to the other person.

Great job

The idea that your own tower starts attacking you is very very nice. I think there is something that can be explored here, especially if you need to touch them to upgrade them

Nice idea. Maybe a particle effect or a different control could emphasise the fact that you are casting a spell? As such, the idea was kind of drawn in the action

It does a little, like keeping the tab open, it's just that it doesn't feel as good to play other people's game on the discord or browsing randomly as I'm waiting to finish emptying my queue first.
I understand the need for a queue, and am not contesting that, just wanted to give feedback that it's like a barrier to playing the other games

Nice idea, I think a better way to implement it would be a car that gets harder and harder to control the faster you go? Including breaks for instance.

Right now, it doesn't allow for much control or planification, especially since I was not able to cool down the nitro much.

It did feel out of control, but a little too much on the iddle game-side of things? I wish I had more way to interact.

Another problem is that when you have so much coin everywhere, it does not feel very appealing to try to collect more. I think if you had very few of them, I'd have gone way more distance to try to collect them, because I'd have felt emotionally attached to them?

Unless you really wanted the arcade appeal, which I can understand I'm just not the right target for.

Very nice art and music

Oh wow, loved it!

Hope Matt picks you, the theme was very well integrated, and it was awesome to guide the character by bashing into him and to only have a defensive ability.

Nice presentation and execution, only have to wait to have a mouse instead of a trackpad to play it correctly :D

Congrats

There's a nice idea for a bullet hell here. Kinda wish the wave started at 5-7, or were shorter, because the first few ones were very easy (just alternate back and forth)

Would have been nice to have seen other bullet movement and see the screen be overloaded with information

Awesome idea! The theme was very well implemented, and it was awesome to try to figure out how to solve the puzzles (and the confusion you get about how to move really added to it)

I am not sure about the idea of keeping the controls from the previous rooms, since it seems that it could easily lead to a deadlock?

Good job, and I hope Matt picks your game :D

Idea was very nice and fit the theme nicely.

Kinda hard to play - especially on trackpad - but there was something very engaging in it. Definitely something to improve on there

It would be very nice if we could rate game not in our play queue, with the understanding that the vote will not count yet. I stumble upon games randomly, and it is frustrating to not be able to make a note of what I thought of it at the time